I'm a self, motivated and driven 3D artist and a graduate in Game Design at Leeds Beckett University and Vertex School Games Art Bootcamp. My core experience is in Environment and Prop art for game development, however, I am versatile in that I strive to develop my skills in other forms of 3d media such as 3D visualisation. Having worked on personal projects and as part of a hobbyist game development teams, I have also been involved in other related mediums such as 2D GUI work, Concept Art and Animation. I thrive on producing work that not only demonstrates my technical software skills but also my creative design input, having created concept designs for both my game-development and visualisation work.
I actively seek to improve my range as an artist and improve my skills on a daily basis.
Non Professional Experience
5 Years of Experience in 3ds Max
5 Years of Experience in Photoshop
2 Years of Experience in Unreal Engine 4 / 5
2 Years of Experience in Substance Painter/ Designer
2 Years of Experience in ZBrush
1 Year of Experience in Maya